Simulation Science, Games, and Animation Student
Calvin Solie
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My Latest Work
Physics Production
MY PORTFOLIO
01
GAME SYSTEM III : PRODUCTION

Warped Soup is a controller multiplayer party game that includes picking up recipes that are displayed and then later switching levels and going through certain challenges while trying to put the recipe in the pot. During this game the team and I practiced Agile Development. This included having daily and weekly scrums as well as burndown charts and a task board.
02
MULTIPLAYER

A battle royal themed game including level design, introductions to lambda and anonymous functions, as well as using the Photon Unity framework for the multiplayer aspect to create master rooms, master clients, and a server for the game.
03
MULTIPLAYER

An RPG style game, again, using Photon Unity Framework for a menu and lobby system that allows a shared world to players. Using Photon there is also a chat in the bottom left allowing players to chat with other players in that world. Aspects of level design using Tiled and Unity's tile system. Player controllers to allow for moving, attacking, dying, respawning, and collecting pickups.
04
MULTIPLAYER

A "King of the Hill" style game involving 3D modeled ninjas fighting to capture and obtain a sword for a set amount of time in order to win the game. Using Unity and Unity Photon provided for setting up pre-game lobbies for players to access, as well as creating player controllers for the character to move and steal the sword. For this game I got to understand fundamental concepts such as LINQ and Remote Procedure Calls in Photon.