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01

CHARACTER DESIGN

TV Man

TV Man was a character created completely from scratch. In doing so I started with references and design sketches and then blocking the character in ZBrush. After blocking I then retopoligized, refined, did the UV's, and lastly textured the character. During this process I got real familiar with both Maya and ZBrush and the process behind making a character.

02

CHARACTER DESIGN

Blitz the Baseball

Similar to the character above, the process behind making this character was very similar. With this character the approach was to make a simplistic character to really get to know ZBrush and Maya again.

03

WORLD MODELING I

bikeScreenshot.JPG

A classic bike model made using various tools in Maya. Using NURBS and polygonal procedural modeling it was made possible to create spokes tired nd handlebars, as well as the whole bike.

04

WORLD MODELING I

squidScreenshot.JPG

Using Maya and procedural and NURBS modeling I was able to create a squid like model. Getting to know how to orient and fiddle with tools in Maya with this project got me a deeper understanding for the softare.

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