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CAPSTONE

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A dynamic baseball-themed game where players aim to achieve the ultimate home run streak. In this project, I implemented key gameplay mechanics such as a real-time progress bar that tracks player progress toward home run goals, a homerun tracker system with celebratory particle effects, and a challenging failure system that triggers a Game Over screen with retry functionality. The game also features a seamless level progression system, responsive UI integration with animated transitions, and immersive sound effects to enhance player engagement. This project showcases my expertise in Unity game development, C# programming, and user-focused design.

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