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MODELING/ART PORTFOLIO

01

SPEAKER MODEL

CS_M03_PR01_HRO.jpg

A speaker material using Adobe Photoshop and Substance Painter, combining aspects of both to create maps like bump, color, and metallic  maps.

02

LIGHTING AND RENDERING

CS_M01_P01_V01.jpg

Using Maya and Photoshop, a blissful scene is created using tools like UV Editor and the Arnold Render.

03

ARCHITECTURE MODEL

BeautyShotPOV2.jpg

With repeating assets and hard surface modeling using Maya, this is a take on brutalist architecture. Focusing on materials with a grunge concrete as well as the hard surface modeling, this was a very knowledgeable project.

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