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MODELING/ART PORTFOLIO
01
SPEAKER MODEL

A speaker material using Adobe Photoshop and Substance Painter, combining aspects of both to create maps like bump, color, and metallic maps.
02
LIGHTING AND RENDERING

Using Maya and Photoshop, a blissful scene is created using tools like UV Editor and the Arnold Render.
03
ARCHITECTURE MODEL

Brutalist Architecture
With repeating assets and hard surface modeling using Maya, this is a take on brutalist architecture. Focusing on materials with a grunge concrete as well as the hard surface modeling, this was a very knowledgeable project.
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