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01

VIRTUAL REALITY

SoccerVRSS.png

Using Unity physics and rigidbodies, as well as managing object lifetimes, this game drops a ball from the sky where you can then header the soccer ball into the soccer goal infinitely. This tutorial helped gain experience in things such as C# scripting, and Unity's API and event

02

VIRTUAL REALITY

MovementVRSS.png

Using the XRI Toolkit and its interactor, this "stadium" was created to allow players to bring back some nostalgia and swing from the monkey bars using the Interactable Components and creating scripts such as a Grab Pull script as well as a Climb Controller script.

03

VIRTUAL REALITY

LightingVRSs.png

Using lighting sources such as direct and indirect lighting, real time lighting, shaders and the render pipeline, this diorama of a house on a hillside gives it a higher visual fidelity and achieve better performance. Using area, spot, and skybox lights, the house is lit up to go for a realistic virtual reality experience.

04

VIRTUAL REALITY

GazeVRSS.png

This tutorial included introductions to AI and a NavMesh with a third person character. It also introduced more C# programming and adding the gaze to move a 3D cursor. I added moving obstacles that get in the way of you moving the third person character, making it more challenging to get him across the platform.

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